Release: 20. April
Molly’s quest takes her through a series of mystical temples, as she struggles with loneliness and alienation. Inside these temples gravity is “local”. Molly’s “down” is calculated from the surface she’s currently standing on, which means she can easily walk up walls, or upside down in the ceiling. This allows the level design to twist in on itself, and curl into labyrinths that are physically impossible. Petrified enemies accompany gravity puzzles and non-euclidean architecture, in M. C. Escher scavenger hunts.
https://www.gamespress.com/Poor-Molly-a ... -are-stone